I know that things like VMProtect exists, yet I'm not really sure on how to implement it or work with it.Īnd to be completely honest, I'm still a noob when it comes to this, so I'm more or less interested in how this stuff works in the first place. I was just wondering if there are any easy to get into alternatives are. That all will lead to a more obfuscated and scrambled result in the final executable and it will be harder to retrieve the key.Īlright, this makes sense. Try generating the key at runtime by using math, shift it through random arrays, use a lot of loops and jumps. The compiler doesn't know that this key is highly sensitive data so it will just be put somewhere easy accessible and if you're good in reverse engineering you can easily retrieve the key from the game executable because you know what you're looking for. The most common mistake with these AES tools is to just change the AES key in source code because when you compile the game the key has to be embedded into your executable. The issue with encryption is not the AESCrypt tool itself, encrypting data with AES is actually pretty secure since if correctly implemented there is no known way yet to decrypt data without the key. I know that many released sources use AESCrypt, how safe is this form of encryption?Īlso, are there any other recommended encryption softwares? res files is fairly easy to figure out, I was wondering what other suitable ways of encrypting the client there are. Since changing the Encryption key of the. Open the properties, and add "sunkist" on the end of shortcut path.I was thinking about encrypting me resource so I could actually prevent from everyone being able to just copy the models/textures etc. Place the files into your FlyFF directory, then create shortcut to Neuz.exe on your desktop. Now, if you want to play your server, you'll need 2 more files. You can find files to run in the server files, you downloaded. Now, Open the server files, that you downloaded, and find this 3 files: You can close NaviCat, and everything you don't need for now. Your should have more queries executed.Īfter that is done, we're ready to use the server files, and start up the server. Finished - 27 queries executed successfully. When it's done, you will get a message like this: When you select it, click "Open", and then "Start". When the window appears, click the three(3) dots ".", and find the database you downloaded. Then Right click it, and click "Execute batch file." It's recomended to use FlyFF, because when you're using server files, and if you're using downloaded WebSite, they all use database name "flyff" so you'd have to change everything.ĭouble click the database you created. Then enter the database name, as you wish. Then Right click somewhere under the "localhost" and click "New Database" When you installed it, Go to Start -> All Programs -> MySQL -> MySQL Server 5.1 -> MySQL Server Instance Config WizardĬlick "Connections", and fill it up like this:ĭouble Click "localhost" so it opens. Server Files: Links removed due to banned files. Since you're reading this, I assume you already have a computer, and internet connection, so here are links to MySQL, NaviCat, Server Files, and the Database. Now that's anwsered, let's get things we need. You'll also need MySQL, NaviCat, Server files, FlyFF Client, and a database. If the computer, and internet connection is good, the server won't lag, but if it's crapy, It most probably will. You need a good computer, that can handle the server, internet connection. Though, private servers usually use higher exp, penya and fxp rates. Private server is just like the original, gPotato game, FlyFF. How to make a FLYFF Private server v15 Spy 84 subscribers Subscribe 147 11K views 4 years ago Hello, All credits go to Cuvvvie or Cory James from RageZone website.
0 Comments
Leave a Reply. |